![]() ![]() With that said i still enjoyed what i played. And that is a big pet peeve of mine, especially in puzzle games. With the same object! It doesn't have a solid set of rules. One of my problems with Superliminal is that in one room i can interact with something and a couple rooms later i suddenly cannot. Nothing i tried worked and i kind of burned my will to continue so i gave up.) Superliminal isn't one of my favorite games but I think it's pretty good and I'm surprised there wasn't more positive discussion of it in this thread.ĭid people not play it? Are they burned out on puzzle games? Remember that voting is still open for the next game for a day or so so if you'd prefer a different genre don't forget to vote!ĭisclaimer: I got super stuck (in a storage room, there are planks i cannot remove, only think I can grab is a red exit light. It's pretty well written for an indie puzzle game and they did a lot to make memorable set pieces with relatively simple graphics. The writing is obviously not at Portal quality and while there were some good lines and moments I found it too predictable and a little cheesy, but Portal is one of the best written games in history so it's an unfair bar. It's also much more open than Portal (in that you can do more different things) so I got stuck a few times, most notably when I kept trying to go into a little bar you saw a model of on a desk and you could shrink down and get in there and it was fully modeled but there wasn't anything to actually do so I spent way too much time trying to progress from there. I liked most of the puzzle aspects of the game though I agree that it can be too finnicky. I posted about this game back when I played it so I don't have that much to add now. I've got 2ish hours left based on time to play estimates, we'll see if the writing pays off in a way that makes me feel differently about it. It's a game that's as aware of its own strengths as it is blissfully ignorant of its weaknesses.Īll that being said, I'm having more *fun* so far than the other two puzzlers we've done. To me, the writing stands in sharp contrast to the moments of visual humor, like moving down a hallway and discovering the exit opening is actually a painted extrusion. I was terrified the first time I saw a slice of cheese, because I thought it was cake at first glance, and that it would be a whole Thing. Hoo BOY is this a game that sure has played both Portals. The other thing I dislike is the writing. There's a pretty poor response rate even on a Series X, which becomes highly annoying when I'm trying to position something semi-precisely. Two things I dislike about it: first, the controls don't feel great. It's fun poking around at a space to figure out the limits of what you can do, so I've discovered a few secrets so far. The puzzles are relatively simple with some occasional complexity. I played about an hour last night, and I've been digging it for the most part. Once more into the puzzle breach, friends! This is the best life advice you will ever get from a video game. How Long to Beat lists its single player portion as 2.5 hours long, but a multiplayer portion has also been added in a later update. ![]() It resembles Portal in a number of ways, including the absurd sense of humor and clever puzzle design. It is a 3D puzzle game based primarily on manipulating objects and using perspective to solve puzzles and advance through the levels. You can find out more about the Unsanctioned Unofficial Game Pass Game Club or suggest future games for it here. ![]() You do not have to finish the game to participate but please let us know if you have not. We ask that if you leave a comment before that date you also come back to the thread after it to read other people’s comments and respond to them, though of course we cannot force you to do so.Īll are welcome to participate regardless of whether you have stated a preference to or not and there is absolutely no commitment. Ideally the bulk of the discussion will occur after February 28, but if you want to comment before then you are welcome to so long as the spoilers are marked. We ask that until that date you use the forum software to mark any spoilers, either story based or mechanical, in the discussion below. The target completion date is February 28, 2022. Welcome to the Unsanctioned Unofficial Game Pass Game Club. Say whatever you want unmarked in the comments. ![]() EDIT: Spoiler discussion of Superliminal is now open. ![]()
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